![]() It's because of synchronization with my phone. Sorry for the black horizontal bar in the first one. I recorded both with my phone, using both BFI methods stacked and getting the first frame. Watch this one at 60fps, and preferably with your monitor at 60Hz with strobing: Īnd this one should be viewed at 4x the speed at 120Hz, because it's a slow motion video at 30fps (120fps in real time): People with 3D Vision will most likely want to play in 3D, but I wanted to make this extra feature. This method can be combined with the other one. Its purpose is to show 60fps with BFI at 120Hz for people that don't have access to 60Hz strobing, or for people that want to switch between 3D and 2D with a click without losing perfect vsync and low motion blur. It puts the game in 2D and makes the right eye image black (because the left eye image always comes first). There's a second black frame insertion method I made with the "u" key that only 3D Vision users can use. Obviously, if you use this BFI feature with a 60fps game you are effetively downgrading that game to 30fps. If you use the two methods of BFI at 120Hz (more on that after this), the comparison is like this for a 30fps game (F=frame, X=black frame): ![]() If you know (and care) how to look for the first frame, you should get the same visual and input lag as not using BFI. Pressing it again will disable black frame insertion. As I say in the blog post, the counter doesn't know if a frame is the original or the duplicated (it's random when you start a game), so pressing "n" again will switch to the other frame. With my fix, pressing the "n" key turns alternate frames black, using an odd/even frame counter I set up in 3Dmigoto and turning black two types of pixel shaders. The one I'm going to talk about is black frame insertion.ģ0fps games in this emulator always show 60fps in frame counters, because the emulator duplicates whatever internal fps the game has to 60fps (50fps for PAL games when you can't play at 60Hz). Most of them related to 3D, and some others that can work for everyone. I have been adding more and more features to my PCSX2 3D Vision fix: ![]()
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